Quickstart —
the app does the setup.
Get up and running in minutes. Download the Game Dev App, sign in with your subscription, and pick an engine — the app installs and connects the right Unity, Unreal, or Godot plugin for you. No manual tokens, no config files.
Get the Game Dev App
The AI Game Developer app is your AI pair-programmer for every engine. Grab the desktop app, or install the gamedev CLI — same account, same subscription.
Prefer the terminal? Install the gamedev CLI.
The same core in your shell (Node.js 20.19+ or 22.12+):
npm install -g @baizor/gamedevgamedevWant the full tour of the app and the CLI? Open the App guide →
Sign in with your subscription
Launch the app and click Sign in. A browser window opens the secure device-authorization flow — approve it and you are in. Your usage, history, and limits sync across the desktop app and the CLI.
- Open the app and choose Sign in.
- Approve the login in the browser window that opens.
- The app confirms your account and plan.
Curious how sign-in works — or bringing your own AI client? Read the Authentication guide →
Pick your engine
Choose your engine in the app. It installs the matching plugin, wires up the Cloud connection, and opens the editor — nothing to install by hand. Brutal is coming soon.
Pick Unity and the app installs the plugin, connects through ai-game.dev, and opens the editor. When the status pill reads ● Ready, you can start prompting — it exposes 72 capabilities (21 MCP tools + RQL).
“Create a new scene with a directional light and a rotating cube, then enter Play mode.”
Doing it by hand, or bringing your own MCP client? The advanced CLI + manual setup lives on the Unity install guide →
Pick Unreal Engine and the app installs the plugin, connects through ai-game.dev, and opens the editor. When the status pill reads ● Ready, you can start prompting — it exposes 90 MCP tools.
“Create a new Actor blueprint with a static mesh cube and place three of them in the level.”
Doing it by hand, or bringing your own MCP client? The advanced CLI + manual setup lives on the Unreal Engine install guide →
Pick Godot and the app installs the plugin, connects through ai-game.dev, and opens the editor. When the status pill reads ● Ready, you can start prompting — it exposes 99 MCP tools.
“Add a Node3D scene with a Camera3D and a MeshInstance3D cube, then save it as Main.tscn.”
Doing it by hand, or bringing your own MCP client? The advanced CLI + manual setup lives on the Godot install guide →
Start building
That’s it — describe what you want in plain language and the agent drives your editor in real time. You never memorize tool ids; just ask.
- “List everything in the active scene.”
- “Create a cube at the origin and give it a physics body.”
- “Take a screenshot of the current view.”
Want to know what else the agent can do?
Browse all 261 capabilities →Common issues
The most-reported gotchas. Authentication questions are covered in depth on the Auth guide.
ai-game.dev allowed./mcp vs the pinned /mcp/p/<pin> URL, and the MCP endpoint page has per-client config snippets.